_2-1__________________________hitting and missing_
When characters enter combat, the one with the highest speed goes first (if they are equal, roll a six-sided die and have each player call a half the halves being 1-3 and 4-6.) Either way, on your turn, you have a trio of options to choose from (these options may be expanded upon in various additions to this system.)
Attack - Attack with any handy weapon. A turn is not required for readying many weapons in this system -- that is at the gamemaster's discretion, however. If your opponent is faster than you are, you may recieve a penalty to the skill you have with your current weapon.
Defend - Defend with any handy shield of any kind (including the setting!)Defense with shields lowers your opponents' chances of hitting by one level or more, depending on the size and quality of the shield. (Just a penalty-- not permanent.)Defense with the scenery lowers their chances of hitting by one level or more, depending on what scenery you hide behind.
Run - Run for your life...or whatever you're running for. Make a Six-Sider roll, with half-and-half chances, or 1-3 being success and 1-2 or 1 meaning success if your opponent is faster than you are.
_2-2_______________________________________damage_
Damage -- what damage an attack does is up to
the gamemaster, as long as it isn't noticably
biased and/or without common sense (i.e. a wooden
sword ripping a two-ton beast in half.)
And gamemasters-- if you're going to injure a
player's character in any major way -- anything
from breaking bones and beyond -- you might want
to see if it's okay with them if their character
is injured that way first. If it's common sense
that their character would, and they don't like
the idea, then consider the alternatives and, if
there aren't any with much sense, go with the
one you had already.
_3-0___________________________________conclusion_
In conclusion, you have now learned the Six-
Sider System. Wether you play or gamemaster in
it, or neither, you have learned it. (Providing
you didn't skip too much.) So, get out there and
roleplay! With only one six-sider, it couldn't
get much simpler!
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